Tears misting up my eyes, I finally put the controller down about 4 hours into the campaign last night. Spec Ops: The Line is determined to get under my skin, make me think, and make me cringe each time something happens.
As of my stopping point, my squad of three guys had been reunited after a brutal incident during which I watched Walker, my character, sink even further into the monstrous thing he is becoming. He started out grounded enough, but at this point has been knocked out of a very tall building, been shot at repeatedly, murdered (yes, you read that properly) dozens of innocent people with a weapon I refuse to talk about because I don't know how to put my feelings about it into words, and left a man to burn alive rather than give him a merciful death.
My squaddies, Adams and Lugo, are fairing no better. Adams is getting quieter and quieter; Lugo is getting more and more unhinged. They've actually attacked each other once.
This game is all about narrative. It's a brutal, nauseating experience. It's also one of the best game narratives I've played.
Even if it is leaving me tangled in knots, and making me jump each time I hear people talking who aren't my squad.
When this game is done, I think it will be time for a fuzzy game. Something like Skyrim. After Spec Ops: The Line, I don't intend to pick up a shooter for a long damn time.